2019
DOI: 10.1016/j.ijhcs.2018.08.005
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Design and evaluation of braced touch for touchscreen input stabilisation

Abstract: A B S T R A C TIncorporating touchscreen interaction into cockpit flight systems offers several potential advantages to aircraft manufacturers, airlines, and pilots. However, vibration and turbulence are challenges to reliable interaction. We examine the design space for braced touch interaction, which allows users to mechanically stabilise selections by bracing multiple fingers on the touchscreen before completing selection. Our goal is to enable fast and accurate target selection during high levels of vibrat… Show more

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Cited by 22 publications
(21 citation statements)
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“…These events enable designers to build temporal interactions (e.g., dwelling), spatial interactions [7], and spatio-temporal interactions such as gestures [27]. Other interactions rely on hardware capturing particular physical data such as pressure [12], finger contact area [23], or finger orientation [41]. Finally, finger identification consists in linking a touch event to a particular finger; this problem has proved difficult even though some research contributions are promising using geometrical analysis of touch points [5], using additional camera input [15], biometric data [37], or additional hardware worn on the fingers [28].…”
Section: Touch Interactionmentioning
confidence: 99%
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“…These events enable designers to build temporal interactions (e.g., dwelling), spatial interactions [7], and spatio-temporal interactions such as gestures [27]. Other interactions rely on hardware capturing particular physical data such as pressure [12], finger contact area [23], or finger orientation [41]. Finally, finger identification consists in linking a touch event to a particular finger; this problem has proved difficult even though some research contributions are promising using geometrical analysis of touch points [5], using additional camera input [15], biometric data [37], or additional hardware worn on the fingers [28].…”
Section: Touch Interactionmentioning
confidence: 99%
“…On fingerAdded, the reference of the created finger model is stored in place Fingers. According to Brace Touch design [12], a double tap is specified as two consecutive taps within 500 ms, a tap being a consecutive Up and Down with the same finger on the same location (spatial threshold of 30 pixels). Thus, on finger Up and Down, the finger manager produces respectively fingerPending and fingerRecovered, unless the finger does not touch the screen again, in which case a fingerRemoved event is received.…”
Section: Behavioral Description Of Brace Touch Using Icosmentioning
confidence: 99%
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