“…Blending techniques of description and intervention to enable new forms of experience, dialogue, and awareness (Halse and Boffi 2016), we challenge the idea of fieldwork in design as being primarily about describing 'users' in 'the wild' (Ball & Christensen 2018) before and separate from the design process (Button 2000, Dourish 2006, Wasson 2000, Blomberg et al 2003. Building on and extending ideas from previous work within the field of design anthropology (Kjaergaard 2011, Kjaersgaard & Otto 2012, Smith, R. C., & Kjaersgaard, M. G. 2014, Halse 2012, Halse & Boffi 2016, we suggest that design games might be understood as a form design anthropological fieldwork, that does not primarily provide user data and descriptions (Kjaersgaard 2011, Kjaersgaard & Otto 2012, as in the tradition of ethnographically informed design. Nor do they mainly offer methods and techniques for enrolling users and their knowledge and agendas directly within the design process as foregrounded in participatory design.…”