“…• Benefits related to the acquisition of specific competencies: As this study explores STEAM Education, it is normal to find studies related to the competencies commonly associated with STEAM Education, such as computational thinking, problem-solving, critical thinking, programming, computing and design skills, interdisciplinary skills, computers science autonomy, autonomous learning, negotiating skills, and social abilities. Some examples of this type of papers are References [14,16,20,22,30,31,42,57,58,63,64,66,70,84,92,96,97,102] • Benefits related to access to new contexts: One of the most relevant benefits of the changes in technology and methodology in STEAM Education is the possibility of carrying out activities in contexts, which previously were really complex. As commented above, the reduction in the price of robotics and physical devices has facilitated the application of such technology in preuniversity education, with different advantages related to an early acquisition of STEAM-related competencies [2,50], examples of papers that describe this as one of the main goals are References [12,42,58,79,81,103].…”