2019
DOI: 10.1007/978-3-030-22015-0_16
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Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case

Abstract: We present the design process and evaluation of a pervasive, location-based mobile game created to act as an experiment system and allow evaluation of how different design elements can influence player behaviour, using social interaction as a study case. A feasibility study with a group of community dwelling elderly volunteers from the city of Kyoto, Japan, was performed to evaluate the system. Results showed that the choice of theme and overall design of game was adequate, and that elderly people could unders… Show more

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Cited by 2 publications
(1 citation statement)
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“…In this work, we explore pervasive games for elderly individuals from a design perspective, focusing on a specific design aspect—social interaction—and targeting a specific goal, which is to promote physical activity. To do that, we used a previously developed pervasive mobile game [ 16 - 18 ] and performed a randomized controlled trial with Japanese elderly people, evaluating whether the presence of social interaction elements has any effect on levels of physical activity.…”
Section: Introductionmentioning
confidence: 99%
“…In this work, we explore pervasive games for elderly individuals from a design perspective, focusing on a specific design aspect—social interaction—and targeting a specific goal, which is to promote physical activity. To do that, we used a previously developed pervasive mobile game [ 16 - 18 ] and performed a randomized controlled trial with Japanese elderly people, evaluating whether the presence of social interaction elements has any effect on levels of physical activity.…”
Section: Introductionmentioning
confidence: 99%