2016
DOI: 10.1007/978-3-319-41264-1_68
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Design of a Curriculum Framework for Raising Awareness of Game Accessibility

Abstract: While game accessibility is well researched, many game developers lack awareness of issues and solutions and there is no framework to support educators in teaching about game accessibility. This study is based on an international survey to accessibility researchers, as well as people in the game industry and related communities. The quantitative data shows the most weighted topics in a curriculum, and the qualitative data provides detailed quotes to explain how a curriculum framework could be designed. Results… Show more

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Cited by 8 publications
(6 citation statements)
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“…They should provide appropriate challenges so that the player's skill level can be easily matched by varying the level of difficulty [14]. The player may have difficulties in interacting with the game, in case of disability for instance [39,40]. The game should be evaluated for its accessibility [7].…”
Section: The Gamementioning
confidence: 99%
“…They should provide appropriate challenges so that the player's skill level can be easily matched by varying the level of difficulty [14]. The player may have difficulties in interacting with the game, in case of disability for instance [39,40]. The game should be evaluated for its accessibility [7].…”
Section: The Gamementioning
confidence: 99%
“…Also, there is a possibility to train socially responsible engineers by developing accessible games [48], similar to SuperJam [42]. To get a general idea of what learning outcomes to cover in educational activities, an educational framework for game accessibility is available in [49,50].…”
Section: Raising Awareness About Igdmentioning
confidence: 99%
“…Thus, the creative units or communities of specialists [10] such as programmers and artists, need to have knowledge and skills about inclusive game design and accessibility. This in turn requires education, where useful advice can be found in [47][48][49][50]. Educational activities should also consider the occupational community [22] structure of the game industry where staff works on a project basis, for instance with a pool of open educational resources [51] that can be freely shared within the industry rather than in-house resources.…”
Section: Designing Igd Processesmentioning
confidence: 99%
“…Game accessibility aims to enable more people to play digital games. Although the Literature provides techniques, guidelines, and strategies (for instance, in [9,12,15,16,29]), developers often ignore game accessibility recommendations, for reasons including efforts (for instance, costs and time), impossibility of application and unfamiliarity [1,23,28]. Developers often makes assumptions of user abilities [24], which, in practice, do not always hold true.…”
Section: Introductionmentioning
confidence: 99%