4th IEEE International Symposium on Electronic Design, Test and Applications (Delta 2008) 2008
DOI: 10.1109/delta.2008.19
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Design of High-Speed Floating Point Multiplier

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Cited by 9 publications
(10 citation statements)
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“…The bottleneck of floating point multiplication is mantissa multiplication which needs 53*53 bit integer multiplier for double precision floating point numbers. There are many multiplier architectures using different multiplication techniques for example, Array multiplier, redundant binary architecture and many more architectures using tree structures but they have problem of larger delay [1][2][3][4][5]. Different algorithms are also there that perform floating point multiplication like BOOTH algorithm, algorithms based on ancient mathematics [11], and many more.…”
Section: Related Workmentioning
confidence: 99%
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“…The bottleneck of floating point multiplication is mantissa multiplication which needs 53*53 bit integer multiplier for double precision floating point numbers. There are many multiplier architectures using different multiplication techniques for example, Array multiplier, redundant binary architecture and many more architectures using tree structures but they have problem of larger delay [1][2][3][4][5]. Different algorithms are also there that perform floating point multiplication like BOOTH algorithm, algorithms based on ancient mathematics [11], and many more.…”
Section: Related Workmentioning
confidence: 99%
“…It involves three operations. Exponents of multiplier and multiplicand are added, mantissas of two numbers are multiplied and ex-or of sign bits is done to get final sign bit [1][2][3][4][5][6][7][8][9][10].…”
Section: Floating Point Multiplicationmentioning
confidence: 99%
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