1997
DOI: 10.1016/s0097-8493(96)00077-5
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Design principles of hardware-based phong shading and bump-mapping

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1997
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Cited by 8 publications
(6 citation statements)
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“…A possible solution that avoids the calculation of the derivatives of the bump function is to store precalculated derivatives [5,2]. Besides saving the calculation, this has the advantage, that the scaling of bump maps is as simple as the scaling of rgb-textures.…”
Section: Bump Mapping With Precalculated Derivativesmentioning
confidence: 99%
“…A possible solution that avoids the calculation of the derivatives of the bump function is to store precalculated derivatives [5,2]. Besides saving the calculation, this has the advantage, that the scaling of bump maps is as simple as the scaling of rgb-textures.…”
Section: Bump Mapping With Precalculated Derivativesmentioning
confidence: 99%
“…A possible solution that avoids the calculation of the derivatives of the bump function is to store precalculated derivatives [ 11] [2]. Besides saving the calculation, this has the advantage, that the scaling of bump maps is as simple as the scaling of rgb-textures.…”
Section: Bump Mapping With Precalculated Derivativesmentioning
confidence: 99%
“…And these computations are considerably more expensive than those for conventional hardware texture mapping --------------------------------------------* e-mail: jnwang@cauc.edu.cn † e-mail: jzsun@tju.edu.cn operations. In order to acquire more efficient ways to simulate bump mapping visual effects, many attempts to reformulate bump mapping suitable for hardware implementation are suggested 6,7,8 . This paper introduces a new simple and efficient method to render bump maps in real-time by virtue of graphics hardware assistant.…”
Section: Introductionmentioning
confidence: 99%