Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware - HWWS '97 1997
DOI: 10.1145/258694.258701
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Towards real-time photorealistic rendering

Abstract: A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump-and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps… Show more

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Cited by 23 publications
(16 citation statements)
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“…The normal map pre-filtering methods [18], [19], [20], [21], [22], [23], [24], [25], [26], [27], presented below, start from Hypothesis 1. Then (7) becomes:…”
Section: Hypothesesmentioning
confidence: 99%
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“…The normal map pre-filtering methods [18], [19], [20], [21], [22], [23], [24], [25], [26], [27], presented below, start from Hypothesis 1. Then (7) becomes:…”
Section: Hypothesesmentioning
confidence: 99%
“…Schilling [20] models the µNDF f A with a Gaussian. He represents it with the 2 × 2 covariance matrix of the micro-scale slopes, expressed in a tangent frame aligned with n, the average micro-scale normal.…”
Section: Single Lobe Algorithmsmentioning
confidence: 99%
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“…[Schilling 1997] described the lobe using covariance matrices, while [Olano and North 1997] mapped normal distributions consisting of a single 3D Gaussian. A simple GPU method is described in [Toksvig 2005].…”
Section: Normal Map Filteringmentioning
confidence: 99%
“…, using the bump mapping operations described by Schilling [15]. The normal to the displacement map, ! "…”
Section: And Y Xmentioning
confidence: 99%