2019
DOI: 10.1007/978-3-030-34350-7_5
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Designing a 2D Platform Game with Mathematics Curriculum

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Cited by 4 publications
(3 citation statements)
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“…Interest in learning plays a vital role in mathematics teaching activities [ 47 , 48 ]. When people feel pressured to do something, such as in the context of students learning and doing exercises to develop their mathematical knowledge, their interest increases.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Interest in learning plays a vital role in mathematics teaching activities [ 47 , 48 ]. When people feel pressured to do something, such as in the context of students learning and doing exercises to develop their mathematical knowledge, their interest increases.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Besides focusing on entertainment, Serious Microgames are also created to transfer new knowledge points to students ( Moffat and Shabalina, 2017 ; Kulanthaivel and Ulagamuthalvi, 2020 ; López et al, 2021 ). In this condition, the games aim to convey and improve the students’ mathematical knowledge points and, abilities, as well as change their attitudes and behaviors towards the assumption that mathematics is a difficult and boring subject ( Moshell et al, 2007 ; Garneli et al, 2019 ; Mayfield et al, 2019 ). They are also one of the numerous digital media combined with game-based learning methods, to increase mathematical performance expectancy ( Molin, 2017 ).…”
Section: Introductionmentioning
confidence: 99%
“…The approach is rarely mentioned explicitly in the literature, yet we hereafter termed it "medium coupling." It has appeared in the works of Rosyid et al [9], Garneli et al [15], Beserra et al [16], and Atmaja et al [17]. Toon Math i is an example of a commercial product utilizing the medium coupling approach.…”
mentioning
confidence: 99%