The Oxford Handbook of Interactive Audio 2014
DOI: 10.1093/oxfordhb/9780199797226.013.009
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Designing a Game for Music

Abstract: This chapter examines the inherent conflict between player autonomy and musical structure within videogames. Ludic music in games is typically congruent with the action and can heighten feelings of mastery by providing emotional rewards for player achievements. However, the confirmations or violations of musical expectancy that are effective in provoking emotional responses in the kind of tonal music typically utilized in games are difficult to achieve within the temporal uncertainty of a game, where the playe… Show more

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