Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16 2016
DOI: 10.1145/3010915.3010955
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Designing a user-defined gesture vocabulary for an in-vehicle climate control system

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Cited by 31 publications
(22 citation statements)
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“…After the review of related work on commands and references for smart home devices (especially [4,5,[9][10][11]14,[24][25][26][27][28][29]), we identified a list of commands that were frequently used and applicable in multiple devices. We listed all commands and then removed those that referred to particular controls of a user interface.…”
Section: Referentsmentioning
confidence: 99%
“…After the review of related work on commands and references for smart home devices (especially [4,5,[9][10][11]14,[24][25][26][27][28][29]), we identified a list of commands that were frequently used and applicable in multiple devices. We listed all commands and then removed those that referred to particular controls of a user interface.…”
Section: Referentsmentioning
confidence: 99%
“…Several works have investigated GBI in the context of human-computer interaction (Fariman, Alyamani, Kavakli, & Hamey, 2016; Geiger, Nieschulz, Zobl, & Lang, 2002; März, Schwahlen, Geisler, & Kopinski; May, Gable, Wu, Sardesai, & Walker, 2016). However, there is no gesture set that is widely accepted and commonly used or precise guidelines on how gesture interaction systems should be designed from a user’s perspective (Zhang & Angell, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Several works have investigated GBI in the context of human–computer interaction (HCI; Fariman et al, 2016; Geiger et al, 2002; May et al, 2016; März et al, 2016). However, most of today’s applications are adopted for entertainment (e.g., video game controllers, virtual reality, and motion-controlled drones).…”
Section: Introductionmentioning
confidence: 99%