Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering 2009
DOI: 10.1145/1557626.1557647
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Designing an interactive OpenGL slide-based presentation of the softbody simulation system for teaching and learning of computer graphics techniques

Abstract: 3D graphics power-point-like slides in OpenGL is a way to present a demo or a teaching item. We focus on how the softbody objects are modeled and rendered with the intent to make a base for teaching, learning, and education of/for computer graphics and integration with the softbody framework. This is work-in-progress on the implementation and publication of this integration and demonstration work.

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Cited by 5 publications
(9 citation statements)
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“…The major pieces of the related work that contribute to this works, are two frameworks alongside with their implementation, put together with other items, to eventually form a teaching module for computer graphics. Here we extrapolate from our previous poster presentation [17] on this topic with more details on the actual design and implementation of the physical-based softbody animation techniques in an OpenGL power-point-like presentation tool with the demonstrated results. We describe the two CG systems in this section in some detail for the unaware reader.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…The major pieces of the related work that contribute to this works, are two frameworks alongside with their implementation, put together with other items, to eventually form a teaching module for computer graphics. Here we extrapolate from our previous poster presentation [17] on this topic with more details on the actual design and implementation of the physical-based softbody animation techniques in an OpenGL power-point-like presentation tool with the demonstrated results. We describe the two CG systems in this section in some detail for the unaware reader.…”
Section: Related Workmentioning
confidence: 99%
“…The Integrator API of the framework as of this writing is implemented by the well-known Explicit Euler, Midpoint, Feynman, and Runge-Kutta 4 (RK4)-based integrators for their mutual comparison of the run-time and accuracy. The system is implemented using OpenGL [8,22] and the C++ programming language with the object oriented programming paradigm [17]. This elastic object simulation system has been designed and implemented according to the well known architectural pattern, the model-view-controller (MVC).…”
Section: Softbody Simulation Framework and Systemmentioning
confidence: 99%
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“…The attraction in choosing computer graphics is its challenging nature that still cannot be properly presented with traditional teaching ways. However, different computer-based educational tools have been created to facilitate teaching computer graphics [4,5].…”
Section: Introductionmentioning
confidence: 99%
“…Teaching scientific principles through a computer-based learning environment is presented in [13]. Song et al in [5] designed an interactive OpenGL slide-based simulation tool for teaching and learning computer graphics techniques. In [14], a study is presented on the effects of CAI on the mathematics performance of students with learning disabilities.…”
Section: Introductionmentioning
confidence: 99%