2018
DOI: 10.1145/3236496
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Designing and Evaluating Games for Mindfulness

Abstract: This research investigates the relationship between mindfulness and digital games, by identifying which aspects of mindfulness can be trained by digital games and which game elements influence factors of mindfulness. Games and interactive approaches with research evidence for their efficacy are presented for each individual mindfulness factor, as defined by the CHIME eight-factor model of mindfulness. Two experiments were conducted to validate whether games can improve mindfulness. First, an expert review was … Show more

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Cited by 5 publications
(1 citation statement)
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“…Thus, we used the State Mindfulness Scale (SMS) by Tanay and Bernstein [55]. The SMS is a validated [43,55] 21-item scale that has been used in numerous HCI studies [15,52,59]. We used all 21 items defined in the original publication [55].…”
Section: Measures and Analysismentioning
confidence: 99%
“…Thus, we used the State Mindfulness Scale (SMS) by Tanay and Bernstein [55]. The SMS is a validated [43,55] 21-item scale that has been used in numerous HCI studies [15,52,59]. We used all 21 items defined in the original publication [55].…”
Section: Measures and Analysismentioning
confidence: 99%