“…As a remedy for the high attrition rates in MOOCs, gamification has been proposed (Klemke et al, 2018(Klemke et al, , 2020Nesterowicz et al, 2022;Rohan et al, 2021). In order to engage individuals, inspire action, facilitate learning, and resolve issues, gamification is a process and paradigm shift that employs game mechanics in nongame contexts (Alsaad & Durugbo, 2021;Conlin & Santana, 2022;Klemke et al, 2020). Gamification is believed to increase learners' motivation and engagement, leading to sustainable usage scenarios.…”