Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts 2008
DOI: 10.1145/1413634.1413679
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Designing avatars

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Cited by 31 publications
(22 citation statements)
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“…As one can see, this opens up the door to new ways of interacting and communicating, expanding the physical and mental capabilities of both surrogates and users. Research has explored the successful implementation of non-traditional surrogates in areas such as training (Chuah et al, 2013), education (Yamashita, Kuzuoka, Fujimon, & Hirose, 2007), and entertainment (Boberg, Piippo, & Ollila, 2008), yet the field is still in its infancy.…”
Section: Human-surrogate Interactionmentioning
confidence: 99%
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“…As one can see, this opens up the door to new ways of interacting and communicating, expanding the physical and mental capabilities of both surrogates and users. Research has explored the successful implementation of non-traditional surrogates in areas such as training (Chuah et al, 2013), education (Yamashita, Kuzuoka, Fujimon, & Hirose, 2007), and entertainment (Boberg, Piippo, & Ollila, 2008), yet the field is still in its infancy.…”
Section: Human-surrogate Interactionmentioning
confidence: 99%
“…
Abstract.Research exploring the implementation of surrogates has included areas such as training (Chuah et al, 2013), education (Yamashita, Kuzuoka, Fujimon, & Hirose, 2007), and entertainment (Boberg, Piippo, & Ollila, 2008). Determining the characteristics of the surrogate that could potentially influence the human's behavioral responses during human-surrogate interactions is of importance.
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mentioning
confidence: 99%
“…This allows for quite a variety that could be useful for a number of reasons such as self-representation, agent representation, or role-playing. It is unclear as to the extent that avatar customization is important to users, but there is certainly a great deal of effort put into this activity as well as thinking about the tools and types of customizations that should be available to users to perform the customizations (Boberg et al, 2008).…”
Section: Co-presencementioning
confidence: 99%
“…바타 캐릭터 [1]를 생성하는 기술들이 본격적으로 개발되 기 시작하면서 이를 바탕으로 3차원 아바타가 등장하는 게임 개발 또한 진입장벽이 낮아지고 있다 [2]. 특히 아바 타 생성을 위한 언어를 새로 정의하거나 [3,4] …”
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