Proceedings of the 4th Annual SIGCSE/SIGCUE ITiCSE Conference on Innovation and Technology in Computer Science Education 1999
DOI: 10.1145/305786.305894
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Designing courseware on algorithms for active learning with virtual board games

Abstract: We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.

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Cited by 18 publications
(10 citation statements)
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“…These are existing CS classes that creatively integrate games into their existing curriculum. Typically, games are used as programming assignments (e.g., [1,10,11,23,25,3,15]) or to teach abstract concepts (e.g. [4,11,12,5,9,17]), or as an example application area to teach the concepts involved in an entire topic area (e.g., [8,7]).…”
Section: Introductionmentioning
confidence: 99%
“…These are existing CS classes that creatively integrate games into their existing curriculum. Typically, games are used as programming assignments (e.g., [1,10,11,23,25,3,15]) or to teach abstract concepts (e.g. [4,11,12,5,9,17]), or as an example application area to teach the concepts involved in an entire topic area (e.g., [8,7]).…”
Section: Introductionmentioning
confidence: 99%
“…Per-assignment game development [17,25,9,24,35,29,39,8]. All these classes developed games as part of individual programming assignments.…”
Section: Games and Cs1/2 Classesmentioning
confidence: 99%
“…Per-assignment game development [11,18,7,17,26,23,31,6]. All these classes developed games as part of individual programming assignments.…”
Section: Games and Cs1/2 Classesmentioning
confidence: 99%