2005
DOI: 10.1007/s10209-005-0117-2
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Designing desirability in an augmentative and alternative communication device

Abstract: This paper discusses work carried in the context of a study addressing the design and development of a wearable communication aid for people who are illiterate and cannot speak. People with such disabilities often depend on electronic augmentative and alternative communication devices for interpersonal communication. A central theme of the paper, however, is that such products, and products intended for people with disabilities more generally, have characteristics that inadequately attend to users' needs-in pa… Show more

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Cited by 16 publications
(12 citation statements)
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“…Typical methods used to elicit and evaluate ideas include examination of similar products, metaphors, analogies, scenarios, role playing, sketches, models and prototypes [ 17 - 20 ]. One observation from previous Participatory Design efforts is that models and prototypes are more effective than drawings, because they provide physical artifacts with which participants can interact [ 18 ]. During the course of development of the WCS, four separate prototypes were constructed and evaluated, each of which is described below.…”
Section: Methodsmentioning
confidence: 99%
“…Typical methods used to elicit and evaluate ideas include examination of similar products, metaphors, analogies, scenarios, role playing, sketches, models and prototypes [ 17 - 20 ]. One observation from previous Participatory Design efforts is that models and prototypes are more effective than drawings, because they provide physical artifacts with which participants can interact [ 18 ]. During the course of development of the WCS, four separate prototypes were constructed and evaluated, each of which is described below.…”
Section: Methodsmentioning
confidence: 99%
“…Electronic systems may also have speech output capabilities by which the language unit is made audible once the symbol is selected. In order for the system to be usable and useful, aspects like portability, durability, and ease of access need to be considered in the design of the hardware, while aesthetics can enhance the desirability [22] and reduce stigma [23]. Access possibilities include those that require the user to directly select and activate a specific symbol, for example, using a finger to activate a symbol on a touchscreen, or using eye gaze to select a symbol with the help of an infrared video camera [5].…”
Section: Introductionmentioning
confidence: 99%
“…For example, Davies et al (2004) and Boyd-Graber et al, (2006) employed a participatory design methodology to design a PDA application to support communication for people with aphasia (cognitive communication impairment). Allen (2005) demonstrates the research and re-design of an AAC device through repeated informal, semi-structured interviews (Allen, 2005). However, this study involved only one user and collected requirements to customize his particular device.…”
Section: Introductionmentioning
confidence: 99%