2011
DOI: 10.1016/j.compedu.2010.08.002
|View full text |Cite
|
Sign up to set email alerts
|

Designing educational software with students through collaborative design games: The We!Design&Play framework

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
28
0
5

Year Published

2013
2013
2022
2022

Publication Types

Select...
4
3
3

Relationship

0
10

Authors

Journals

citations
Cited by 60 publications
(33 citation statements)
references
References 30 publications
0
28
0
5
Order By: Relevance
“…Previous studies in the field of participatory design, and more specifically of child‐computer interaction, have focused on game design with students of this age (Read & Markopoulos, ). Their scope focused on the role of children in the design of such complex systems (Yip et al ., ), the facilitation of cross‐generational teams (Triantafyllakos, Palaigeorgiou, & Tsoukalas, ) and the evaluation of the process as a design and cognitive performance (Fitton & Read, ).…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies in the field of participatory design, and more specifically of child‐computer interaction, have focused on game design with students of this age (Read & Markopoulos, ). Their scope focused on the role of children in the design of such complex systems (Yip et al ., ), the facilitation of cross‐generational teams (Triantafyllakos, Palaigeorgiou, & Tsoukalas, ) and the evaluation of the process as a design and cognitive performance (Fitton & Read, ).…”
Section: Introductionmentioning
confidence: 99%
“…Using digital games in learning processes is gaining popularity for its appeal to the young generations, and some researchers argue that having students themselves developing the games is even more engaging than when they just play them [Lim 2008]. There are indications of enhanced academic achievement and critical thinking [Yang and Chang 2013], development of logical thinking and problem-solving competencies [Vos et al 2011]; student empowerment [Triantafyllakos et al 2011]; and motivation and engagement [Robertson and Howells 2008;Von et al 2011], in such activities. However, particularly regarding the scope of this article, analysis of engagement is mostly superficial and subject to the novelty effect bias.…”
Section: Engagement In Educational Processesmentioning
confidence: 99%
“…Therefore, they became more capable of making decision and analysis during business running [5]. Students' Competition Simulation Platform has advanced design idea.…”
Section: The Feature Of Platformmentioning
confidence: 99%