“…In games, goals are defined in accordance with the game designer's vision, which is a novel position because historically, success in productivity application testing has been defined by the accomplishment of user tasks and goals (Pagulayan, Gunn, and Romero 2006). When approaching a game for UCD or testing, it is best to assume the role of facilitating the designer's vision for the game (Pagulayan and Steury 2004;Pagulayan et al 2003) because many times, it is only the designer who can recognize when the player experience is not being experienced as intended. In traditional usability testing, it is often very recognizable when there is user error, but not so in games.…”