2018
DOI: 10.17011/ht/urn.201808103815
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Designing for Positive User Experience in Work Contexts: Experience Categories and their Applications

Abstract: Experience categories describe repeatedly occurring qualities of positive experiences that can be used for the analysis and generation of new/further/more positive experiences. This paper describes experience categories for the workplace. Based on 345 reports of positive user experiences in the workplace, we identified 17 experience categories through qualitative content analysis and describe their necessary and optional attributes. We believe that experience categories can support analysis and design activiti… Show more

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Cited by 25 publications
(31 citation statements)
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“…The difference from experience categories [20] is that we not only illustrate the core action and context but also capture and represent the temporal frame and the TP. By comparing the hedonistic activities and mental construction reports of a category by TPs and emotions, we examine whether the positive experienced core action is also experienced positively when constructing it mentally as a memory or anticipation.…”
Section: Analysis and Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…The difference from experience categories [20] is that we not only illustrate the core action and context but also capture and represent the temporal frame and the TP. By comparing the hedonistic activities and mental construction reports of a category by TPs and emotions, we examine whether the positive experienced core action is also experienced positively when constructing it mentally as a memory or anticipation.…”
Section: Analysis and Resultsmentioning
confidence: 99%
“…A typical approach for developing empathy toward the user group in a specific context is to gather positive experiences by conducting experience interviews [19,20]. This interview technique has been developed to collect positive experiences in defined contexts (e.g., work, cooking).…”
Section: Approach and Goalmentioning
confidence: 99%
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“…Accordingly, approaches, theories and methods of UXD focus on software interfaces and/or consumer products and services, while a transfer to the development of industrial goods, industrial vehicles or cyber-physical production systems is a more recent phenomenon. Corresponding research is just in its beginning, delivering initial findings on how user experience is special with industrial goods [22], in work contexts [23] or other multi-stakeholder domains. There are some efforts to integrate established UXD approaches and models for cyber-physical systems in professional domains [24].…”
Section: Usability and User Experience (Uux)mentioning
confidence: 99%