2001
DOI: 10.1109/2.895121
|View full text |Cite
|
Sign up to set email alerts
|

Designing innovative reading experiences for a museum exhibition

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
14
0

Year Published

2001
2001
2017
2017

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 20 publications
(14 citation statements)
references
References 0 publications
0
14
0
Order By: Relevance
“…In recent years there has been a growing interest in the area of physical manipulation of electronic content via motion sensors, such as accelerometers [1,2,3,4,5,6,7,10]. We are concerned here only with systems where the sensor measures the movement of the display, rather than of a remote unit, like the Nintendo Wii console.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…In recent years there has been a growing interest in the area of physical manipulation of electronic content via motion sensors, such as accelerometers [1,2,3,4,5,6,7,10]. We are concerned here only with systems where the sensor measures the movement of the display, rather than of a remote unit, like the Nintendo Wii console.…”
Section: Related Workmentioning
confidence: 99%
“…To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Of the previous work a number have demonstrated the presentation and manipulation of maps, typically showing a small portion of a much larger area, allowing the user to navigate around this space [1,5,7,10]. Plaisant et al [9] describe this as a "detail-only browser".…”
Section: Figure 1 the Bt Balance Platformmentioning
confidence: 99%
See 1 more Smart Citation
“…As the actual costumes for the world premiere of Turandot are on display in the exhibition, the 3D animation of these virtual counterparts makes the visitor's experience all the richer. We realized a total of twelve minutes of 3D character animations (body, mouth, dress), a major achievement for a museum exhibition [figures 8,9,10,11]. These animations took nearly six months of work by a team of four character and cloth animators.…”
Section: D Character Animation and Costume Animationmentioning
confidence: 99%
“…Xerox PARC developed the Glyph-O-Scope shown in Figure 6 as an interactive museum exhibit. 10 The device resembles a large magnifying glass mounted over a table surface. After placing a document printed with embedded data under the Glyph-O-Scope's view-port, the user views a computer-generated image overlaid on, and physically registered with, the document.…”
Section: Physical Magic Lensmentioning
confidence: 99%