Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376302
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Designing IoT Resources to Support Outdoor Play for Children

Abstract: We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free-play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical games with IoT. We observed these prototypes in use by children in their free play in two community settings, and report on the qualitative analysis of our fieldwor… Show more

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Cited by 8 publications
(11 citation statements)
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References 40 publications
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“…Several studies in HCI and related Interaction Design for Children (IDC) literature have explored the design of digitally augmented artefacts for open-ended play [15,[23][24][25]29,48,50,58]. There is commonly a focus on digitally enhancing outdoor play and therefore augmenting existing kinds of play resources that are commonly used outdoors [23,39,44,50].…”
Section: Supporting Open-ended Playmentioning
confidence: 99%
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“…Several studies in HCI and related Interaction Design for Children (IDC) literature have explored the design of digitally augmented artefacts for open-ended play [15,[23][24][25]29,48,50,58]. There is commonly a focus on digitally enhancing outdoor play and therefore augmenting existing kinds of play resources that are commonly used outdoors [23,39,44,50].…”
Section: Supporting Open-ended Playmentioning
confidence: 99%
“…Even when novel open-ended designs are introduced into free play, the tendency is to observe and principally consider rule-based play in subsequent evaluations [15,36]. Research investigating open-ended designs in free play outdoors looks principally at older children, aged seven and up [2,4,15,[23][24][25]36,39,44,48,50,51,58], where we may expect to see children playing games, discussing and negotiating relatively complex rules [37], as a component of their play with open-ended designs. By exception, Pathway [41] was designed for children aged 3-5 years, and the authors report increased physical activity through running, skipping, and jumping on the prototype.…”
Section: Supporting Open-ended Playmentioning
confidence: 99%
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