2018
DOI: 10.1177/2043610618764228
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Designing play: Young children’s play and communication practices in relation to designers’ intentions for their toy

Abstract: This article looks at the way in which changes in technology, as well as wider social and cultural patterns, bring about new materials in the landscape of young children's communication practices and play. This is done in relation to a new form of screen-less digital toy known as Avakai. Avakai are a set of digitally interactive wooden dolls that combine set movements and sounds. The study had two parts that focused first on the toy's design and second on how it was used in combined play and communication prac… Show more

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Cited by 7 publications
(7 citation statements)
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References 33 publications
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“…"The creative product design for children must depend on the planning; such as, the interaction between children and things for making understanding to the results from this procedure (Yamada-Rice, D., 2018). "…”
Section: Discussionmentioning
confidence: 99%
“…"The creative product design for children must depend on the planning; such as, the interaction between children and things for making understanding to the results from this procedure (Yamada-Rice, D., 2018). "…”
Section: Discussionmentioning
confidence: 99%
“…The visit to LEGO House involved a guided tour by Patrick Otley, toy designer and product development lead at LEGO, and a meeting with Amos Blanton who was involved in the development of LEGO House in his role as Research Manager. These informal discussions offered insights into LEGO House in terms of the designers' intentions and the potential for productive exchanges between researchers and designers [33]. Whilst The LEGO Group is a commercial business, the company's non-profit LEGO Foundation has demonstrated a longstanding interest in forming research partnerships in order to develop, support and share evidence on play and learning.…”
Section: Methodsmentioning
confidence: 99%
“…[23]. The movement away from screen-based digital interaction now brings other modes to the fore [33]. For instance, in City Architect the gestural placement of physical, three-dimensional constructions is the prompt for two-dimensional digital animations and sound effects.…”
Section: City Architectmentioning
confidence: 99%
“…This is achieved through a combination of communicative modes that are tracked to a user’s movement (described below in relation to the work of Bailey and Bailenson (2017)). In interactive VR content the user is also both author and audience, and with child-audiences specifically this immersion builds on an already established connection between play and narrative (Yamada-Rice, 2018a), and between socio-dramatic play and children’s literacy practices (Christie and Roskos, 2009; Marsh, 2014; Roskos and Christie, 2011). This article extends this work, showing how VR takes interaction in story worlds to a new level and allows for a co-existence of a pre-established story.…”
Section: Interactive Storytelling For Childrenmentioning
confidence: 99%