Proceedings of the Designing Interactive Systems Conference 2012
DOI: 10.1145/2317956.2318059
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Designing soundscapes of virtual environments for crisis management training

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Cited by 6 publications
(8 citation statements)
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“…Representation of Avatars and Agents in Interactive Virtual Environments. Virtual environments support more and more interactive and collaborative activities [14], such as physical and cognitive therapies [10,3], training [11,16,13], gaming, telepresence for meeting [17], and communication with conversational agents [15,12]. All of these applications require the representation of oneself or others in virtual space, in the form of (self-)avatars or virtual agents.…”
Section: State Of the Artmentioning
confidence: 99%
“…Representation of Avatars and Agents in Interactive Virtual Environments. Virtual environments support more and more interactive and collaborative activities [14], such as physical and cognitive therapies [10,3], training [11,16,13], gaming, telepresence for meeting [17], and communication with conversational agents [15,12]. All of these applications require the representation of oneself or others in virtual space, in the form of (self-)avatars or virtual agents.…”
Section: State Of the Artmentioning
confidence: 99%
“…Including these sounds in a training simulator can contribute to higher fidelity. Since communication between firefighters, police, the airport and health workers is paramount, such communication should be performed in noisy conditions in a training simulator [82].…”
Section: Interaction Sciencementioning
confidence: 99%
“…Including these sounds in a training simulator can contribute to higher fidelity. Since communication between firefighters, police, the airport and health workers is paramount, such communication should be performed in noisy conditions in a training simulator [82].The discussion of fidelity assumes that the original model is a physical model. Examples of medical training include patients, hospitals and equipment, and in crisis management, the physical model includes transportation, an airfield, airplanes, passengers or casualties.…”
mentioning
confidence: 99%
“…CRISIS VE does not support sound as a form of feedback. Although it includes sounds to resemble the real-life environment [37], it does not notify the trainee of the success or failure of a task completion. While some research is underway for using haptic equipment, i.e.…”
Section: An Analysis Of a System Master Plan With Respect To Feedbackmentioning
confidence: 99%