Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858113
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Destructive Games

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Cited by 19 publications
(5 citation statements)
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“…This is comparable to the work of Sullivan et al, who used a Loom to interact with a game while fabricating a tangible memento of the game [92]. Eickhoff et al presented "Destructive Games" using a laser cutter [29]. With DungeonMaker, we explore applications beyond minigames, but rather more complex scenarios, and we further allow users to create artifacts that meaningfully influence gameplay and can be lost during it.…”
Section: Craft and Fabrication Gamessupporting
confidence: 58%
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“…This is comparable to the work of Sullivan et al, who used a Loom to interact with a game while fabricating a tangible memento of the game [92]. Eickhoff et al presented "Destructive Games" using a laser cutter [29]. With DungeonMaker, we explore applications beyond minigames, but rather more complex scenarios, and we further allow users to create artifacts that meaningfully influence gameplay and can be lost during it.…”
Section: Craft and Fabrication Gamessupporting
confidence: 58%
“…In particular, users are willing to relinquish some of the roles they may be used to in board games and may be willing to engage with destruction in the context of board games, depending on their investment. To explore notions of craft and value-creation with a prospect of damage, we chose to embed these components in DungeonMaker, but circumvent financial value and loss [29,37]. Similarly, while we remove "chores" [75,116] like movement or scorekeeping, we introduce new ones, like crafting.…”
Section: Samplementioning
confidence: 99%
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“…Further, with the advent of personal fabrication technologies [71], related inventions of new physical materials also emerged that can be utilized for creating new forms of interaction (e.g., shape-changing material [72], materials as sensors [73] or utilizing fabrication technology for new hybrid game approaches [74,75]).…”
Section: Tracking Technology To Enable Bodily Signals-designing For Nmentioning
confidence: 99%