Projections indicate that video will be responsible for 90% of network traffic until the end of the decade. Considering the high cost of media production and, mainly, the high consumption of network resources for applications that explore it, it will be extremely important to monitor such use, preventing against wrong or distorted views of this consumption. Within this scenario, it is necessary to develop mechanisms and tools that provide a clear vision of video effectiveness consumption, as well as the measuring of "viewer engagement". What tools can be developed to evaluate such consumption? What should be measured, i.e., which are the parameters and metrics necessary, and how can we obtain them, in order to measure the effectiveness of video applications use, for example in engineering courses and distance learning environments? These are some of the questions considered in this paper, especially evaluated within a scenario of video usage for teaching/learning purpose.