2020
DOI: 10.31812/123456789/4416
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Developing a 3D quest game for career guidance to estimate students’ digital competences

Abstract: This paper reveals the process of creating a career guidance 3D quest game for applicants who aim to apply for IT departments. The game bases on 3D model of computer science and information technologies department in the National Aerospace University “Kharkiv Aviation Institute”. The quest challenges aim to assess the digital competency level of the applicants and first- year students. The paper features leveraged software tools, development stages, implementation challenges, and the gaming application scenari… Show more

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Cited by 17 publications
(16 citation statements)
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“…This article highlights further research by the authors, begun in [122,123,221]. The article "Using the augmented/virtual reality technologies to improve the health-preserving competence of a physical education teacher" [98] by Oksana V. Klochko (figure 9), Vasyl M. Fedorets, Mariya P. Shyshkina, Tetiana R. Branitska, Nina P. Kravets deals with the results of the research aimed at the improvement of methodology of use of augmented reality for the development of health-preserving competence of a Physical Education teacher under conditions of post-graduate education.…”
Section: Session 2: Augmented Reality In Educationmentioning
confidence: 64%
“…This article highlights further research by the authors, begun in [122,123,221]. The article "Using the augmented/virtual reality technologies to improve the health-preserving competence of a physical education teacher" [98] by Oksana V. Klochko (figure 9), Vasyl M. Fedorets, Mariya P. Shyshkina, Tetiana R. Branitska, Nina P. Kravets deals with the results of the research aimed at the improvement of methodology of use of augmented reality for the development of health-preserving competence of a Physical Education teacher under conditions of post-graduate education.…”
Section: Session 2: Augmented Reality In Educationmentioning
confidence: 64%
“…http://www.arloon.com/), • adaptive learning systems (e.g. https://cerevrum.com/), • gamified applications (e.g., "Passcode" [55]), etc. These AR resources and tools create an environment in which students become active participants in the physics learning process.…”
Section: Resultsmentioning
confidence: 99%
“…The technical implementation is a proven solution that allows for simplifying the access to PISA data for Ukrainian researchers and helping them utilize the calculation results on the key features without having to apply tools for processing statistical data. This article highlights further research by the authors, begun in [163,172,181]. In order for the learning process to always retain personal value for the learner, it is necessary that his or her motivation be maintained through an awareness of his or her purpose and goals.…”
Section: Session 7: Educational Data Mining and Social Analytics In E...mentioning
confidence: 96%