STEAM is an interdisciplinary educational approach. Based on the idea that different disciplines can meet on a common ground, the STEAM approach aims to give students the habit of working together, to provide rich learning experiences and to focus on real-world problems. This study investigates STEAM-based digital learning applications used in music education, their contents and age group suitability. For this purpose, the method of the research is the narrative review study. In this context, we analyzed the Chrome Music Lab, Scratch Music, Groove Pizza, earSketch, UPISketch and iMuSciCA applications. Studies have proved that digital-based STEAM applications used in music education increase students’ creativity, improve their music learning, and increase their interest in the lesson because they offer fun learning. With the development of technology, it has become necessary to adapt the methods and techniques used in music education to the age. By integrating art education, which has an important place in STEAM education, with other disciplines, music lessons can be effective and more permanent. The study shows that the more effective use of related applications by music teachers will contribute to music education and it is important in this regard.