2021
DOI: 10.1108/ecam-02-2021-0174
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Developing engineering students' capabilities through game-based virtual reality technology for building utility inspection

Abstract: PurposeThe construction site operates under a hazardous environment that requires a high level of understanding in building systems to minimise accidents. However, the current building education generally adopts paper-based learning approaches that lack hands-on experiences. Furthermore, to achieve Industrial Revolution 4.0 in line with any unforeseen pandemic, the most optimum solution is to transition from physical to technological-based building education. This paper aims to address the problems by proposin… Show more

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Cited by 36 publications
(33 citation statements)
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“…Motivational and engagement factors of a prototype immersive learning environment are also recognized in Beh et al (2021), who asked students to navigate through the VR environment in the first person by using a VR headset and a multiple-choice assessment was used to achieve learning outcomes in the domain of building utility inspection. Mastli and Zhang (2017) explored the use of construction simulation in facilitating students' understanding of construction processes and highlighted how, based on data collected, such simulation helps students to plan construction.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
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“…Motivational and engagement factors of a prototype immersive learning environment are also recognized in Beh et al (2021), who asked students to navigate through the VR environment in the first person by using a VR headset and a multiple-choice assessment was used to achieve learning outcomes in the domain of building utility inspection. Mastli and Zhang (2017) explored the use of construction simulation in facilitating students' understanding of construction processes and highlighted how, based on data collected, such simulation helps students to plan construction.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
“…Most of the implementation papers (i.e., 19) focus on the impact of VR on learning. In some cases, this interest is made explicit in the goal to analyze the impact of VR in spatial visualisation (Ceylan, 2020;Bartosh and Anzalone, 2019), tacit knowledge acquisition (Wu et al, 2019a), knowledge transfer, knowledge retention (Eiris et al, 2021;Beh et al, 2021) as well as in allowing students to live a realistic experience (Sulbaran and Jones, 2012).…”
Section: Fig 4: Types Of Papers (Left) and Their Distribution Per Yea...mentioning
confidence: 99%
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“…Meanwhile, video input obtained from CCTV is popularly used to analyse damage in sewerage systems, such as cracks, protrusion, joint faulty and holes (Cheng and Wang, 2018; Hassan et al , 2019; Kumar et al , 2018; Li et al , 2019; Shiv et al , 2020; Yin et al , 2020). Several VR-based training simulations were also developed to educate learners on the inspection process, improving inspectors’ quality in identifying defects (Albeaino et al , 2021; Beh et al , 2021; Shi et al , 2020).…”
Section: Systematic Reviewmentioning
confidence: 99%