“…Questions-particularly open-are commonly used to prompt thought or reflection [2,9,14], as is providing minimal information [11], or evocative imagery [14]. Cards can also provide context or knowledge [2,9,13], concrete examples [6,13] or instructions [9], however, too much information can overwhelm the user and be time-consuming to read [15], potentially disrupting the activity flow [6]. Descriptions should therefore be succinct and easy to digest [11] and information should be written in simple, everyday language, avoiding jargon [2,6,14].…”