2021
DOI: 10.1016/j.compedu.2021.104308
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Developing students’ digital competences through collaborative game design

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Cited by 36 publications
(20 citation statements)
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References 41 publications
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“…Even if the first problem was designed to have a unique numerical solution, it had multiple entry points in the sense of enabling students to explore multiple coding paths to reach the solution. Third, DM artifacts could assume a range of customizable forms, such as storytelling, creating animations, and designing a game that aims to support students’ personal expression (Laakso et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
“…Even if the first problem was designed to have a unique numerical solution, it had multiple entry points in the sense of enabling students to explore multiple coding paths to reach the solution. Third, DM artifacts could assume a range of customizable forms, such as storytelling, creating animations, and designing a game that aims to support students’ personal expression (Laakso et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
“…У статтi Noora Laakso, Tiina Korhonen, Kai Hakkarainen [13] розглядається, як учнi початкової та середньої школи сприймали участь у проєктi з iгрового дизайну, та як проєкт сприяв розвитку їхньої самооцiнки цифрової компетентностi. Nicholas Howard та Wan Ng [17] дослiджують цiлi використання пiдлiтками мобiльних пристроїв та аналiзують поняття "мобiльна цифрова грамотнiсть" (Mobile digital literacy), яке визначають як здатнiсть молодих людей ефективно та безпечно взаємодiяти з iнформацiєю та людьми у вiртуальному середовищi, пiдтримувати своє формальне i неформальне навчання протягом життя.…”
Section: аналIз публIкацiйunclassified
“…Thus, empirical studies have revealed that essential elements for excellent instructional games should contain a clear set of goals, challenge, potential control, and immediate and appropriate feedback [6]. Students generally hope to use an enjoyable and effective method integrated with challenging games to effectively learn when playing games [27].…”
Section: Digital Game-based Learningmentioning
confidence: 99%