Abstract:The problem and the purpose. The formation of demanded professional competencies in the training of cultural workers involves the use of various didactic technologies, including game services and platforms. The purpose of the study is to identify the features of the use of a web-quest as a game technology when training future cultural specialists to develop their communicative competence. Research methods. The methodology is based on the analysis of the potential of web-quest technology for higher education, s… Show more
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