2014
DOI: 10.1016/j.compedu.2013.09.022
|View full text |Cite
|
Sign up to set email alerts
|

Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

8
145
0
12

Year Published

2015
2015
2021
2021

Publication Types

Select...
7
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 316 publications
(165 citation statements)
references
References 32 publications
8
145
0
12
Order By: Relevance
“…In parrellel, handheld AR guides have been explored by Damala et al (2008), Chang et al (2014), and Tillon et al (2010). Findings from these studies have shown that AR guides recieved positive feedback and helped participants to better appreciate paintings.…”
Section: Related Workmentioning
confidence: 94%
See 1 more Smart Citation
“…In parrellel, handheld AR guides have been explored by Damala et al (2008), Chang et al (2014), and Tillon et al (2010). Findings from these studies have shown that AR guides recieved positive feedback and helped participants to better appreciate paintings.…”
Section: Related Workmentioning
confidence: 94%
“…With these advances in both smart technologies and immersive media, several researchers (Chang et al, 2014;Tillon et al, 2010) have found new ways of addressing limitations of traditional guides. By using tablets and smartphones, their studies developed handheld augmented reality (AR) guides that superimposed virtual descriptions and graphics on artworks.…”
Section: Introductionmentioning
confidence: 99%
“…Yaoyuneyong and so on have found that augmented reality (AR) affects consumers' attitudes and purchase intentions [1]. Chang and so on showed that a mobile guide system, as an aid to painting appreciation, compared with audio and non-participants, AR effectively guided tourists to enhance learning and promote their mobile experience, extend the time visitors pay attention to painting [2]. Escobedo and so on said that more scholars applied augmented reality techniques to the attention management of children with autism [3].…”
Section: Reviewmentioning
confidence: 99%
“…They have also used these 3D models in AR guides and games (Chang et al 2014;Chatzidimitris et al 2013;Miyashita et al 2008) within the museum. Yet few explored the emotional reactions to the digitised objects themselves, particularly when a user's first encounter with an artefact is digital.…”
Section: Online Access To Digitised Museum Collectionsmentioning
confidence: 99%