“…Participants first completed a series of questionnaires, beginning with a simple demographics questionnaire used to collect their age, gender, dominant hand, and to ensure that they had normal sensory abilities and had no prior military experience. Participants then completed the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, & Lilienthal, 1993), short form of the Dundee Stress State Questionnaire (DSSQ; Matthews, Emo, & Funke, 2005;Matthews et al, 1999), Immersive Tendencies Questionnaire (ITQ; , and Game Experience Measure (GEM; Taylor, Singer, & Jerome, 2009). The GEM was modified to assess the participant's knowledge of first-person shooter games specifically, in addition to the original measure of general video game experience and knowledge.…”