PsycEXTRA Dataset 2009
DOI: 10.1037/e578612012-008
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Development and Evaluation of the Game-Based Performance Assessment Battery (GamePAB) and Game Experience Measure (GEM)

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Cited by 6 publications
(7 citation statements)
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“…The Gaming Experience Measure (GEM), validated for measuring a person's experience with video games was used to ascertain video game expertise: high or low (Taylor, Singer, Jerome, 2009). Participants completed the NASA Task Load Index Scale (TLX), a validated measure for determining the amount of workload experienced by the user during a given task.…”
Section: Methodsmentioning
confidence: 99%
“…The Gaming Experience Measure (GEM), validated for measuring a person's experience with video games was used to ascertain video game expertise: high or low (Taylor, Singer, Jerome, 2009). Participants completed the NASA Task Load Index Scale (TLX), a validated measure for determining the amount of workload experienced by the user during a given task.…”
Section: Methodsmentioning
confidence: 99%
“…In addition, a major issue in establishing the effect of prior game experience or skills is that these issues were simply addressed with self-reports and self-ratings rather than any kind of objective measures. These issues were the central focus of the development of the Game Performance Assessment Battery (GamePAB; Chertoff, Jerome, Martin, & Knerr, 2008;Taylor, Singer, & Jerome, 2009).…”
Section: Questionnairesmentioning
confidence: 99%
“…The GEM was modified to assess the participant's knowledge of first-person shooter games specifically, in addition to the original measure of general video game experience and knowledge. Following these questionnaires, the participants completed the Game-Based Performance Assessment Battery (GamePAB; Chertoff, Jerome, Martin, & Knerr, 2008;Taylor et al, 2009), a measure of their video game skill.…”
Section: Study 2: Retention Of Declarative Knowledge Methodsmentioning
confidence: 99%
“…Participants first completed a series of questionnaires, beginning with a simple demographics questionnaire used to collect their age, gender, dominant hand, and to ensure that they had normal sensory abilities and had no prior military experience. Participants then completed the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, & Lilienthal, 1993), short form of the Dundee Stress State Questionnaire (DSSQ; Matthews, Emo, & Funke, 2005;Matthews et al, 1999), Immersive Tendencies Questionnaire (ITQ; , and Game Experience Measure (GEM; Taylor, Singer, & Jerome, 2009). The GEM was modified to assess the participant's knowledge of first-person shooter games specifically, in addition to the original measure of general video game experience and knowledge.…”
Section: Study 2: Retention Of Declarative Knowledge Methodsmentioning
confidence: 99%