2021
DOI: 10.3389/fneur.2021.665808
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Development and Pilot Implementation of TACTICS VR: A Virtual Reality-Based Stroke Management Workflow Training Application and Training Framework

Abstract: Delays in acute stroke treatment contribute to severe and negative impacts for patients and significant healthcare costs. Variability in clinical care is a contributor to delayed treatment, particularly in rural, regional and remote (RRR) areas. Targeted approaches to improve stroke workflow processes improve outcomes, but numerous challenges exist particularly in RRR settings. Virtual reality (VR) applications can provide immersive and engaging training and overcome some existing training barriers. We recentl… Show more

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Cited by 14 publications
(34 citation statements)
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“…Being able to move freely in the system using an active avatar provided a sense of reality and improved the sense of participation [ 34 ]. Such interactive elements promote user engagement and maximize the benefits of using virtual reality technology [ 36 ]. Students could practice examining patients, analyzing scenarios, and interacting with others in clinical situations in a virtual reality environment [ 33 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Being able to move freely in the system using an active avatar provided a sense of reality and improved the sense of participation [ 34 ]. Such interactive elements promote user engagement and maximize the benefits of using virtual reality technology [ 36 ]. Students could practice examining patients, analyzing scenarios, and interacting with others in clinical situations in a virtual reality environment [ 33 ].…”
Section: Resultsmentioning
confidence: 99%
“…Faculty availability during virtual reality use was also mentioned as being critical. On-site coordinators or facilitators for providing assistance in using the virtual reality system (address questions, brief students, and provide continuous feedback) were described as crucial to successful virtual reality implementation, both in preparation and actual use [ 34 , 36 ]. Moreover, using virtual reality in small tutorial groups rather than during lectures was advised [ 35 ].…”
Section: Resultsmentioning
confidence: 99%
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“…In universities, educators are developing their own XR applications, typically driven by motivated individuals, departments, or specific funding initiatives which are tested as pilot applications. Diverse disciplines are generating VR and AR teaching applications in a range of areas, particularly in engineering and health/medicine (Bouaicha et al, 2020;Falah et al, 2015;Garfjeld Roberts et al, 2017;Hernandez-de-Menendez et al, 2020;Hood et al, 2021;Nicholson et al, 2006;Vieira et al, 2017). Similarly, some companies are providing subscription services of standardised VR and AR software applications for undergraduate education and other training.…”
Section: Introductionmentioning
confidence: 99%