2021
DOI: 10.1515/tjb-2020-0350
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Development and usability testing of an educational mobile learning app for climate change and health impacts

Abstract: Objective Mobile applications, social media platforms are changing Internet user behavior; creating a new era of education in a connected world. We have previously reported training needs of health providers in the climate change. Aim is to develop and test an Android® Mobile app as an effective smart learning environment for climate change health impacts. Materials and methods The quasi-experimental design method was used in… Show more

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Cited by 7 publications
(5 citation statements)
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“…Recognising the imperatives of climate literacy, educational institutions and organisations are increasingly integrating climate science into curriculums (Senevirathne et al, 2022). ICT has been instrumental in this endeavour, offering scalable and adaptive e-learning platforms (Aydoğan et al, 2021;Němcová et al, 2011). These platforms, which cater to diverse age groups and educational backgrounds, present climate concepts in engaging formats.…”
Section: E-learning Platforms and Curriculumsmentioning
confidence: 99%
“…Recognising the imperatives of climate literacy, educational institutions and organisations are increasingly integrating climate science into curriculums (Senevirathne et al, 2022). ICT has been instrumental in this endeavour, offering scalable and adaptive e-learning platforms (Aydoğan et al, 2021;Němcová et al, 2011). These platforms, which cater to diverse age groups and educational backgrounds, present climate concepts in engaging formats.…”
Section: E-learning Platforms and Curriculumsmentioning
confidence: 99%
“…For example, climate change apps like PowerPup can allow the user to address the climate change issue and find the energy saving tips to protect the ocean environment. According to The Wallace and Bodzin, it reports there is an increase of students who are using the MobiLAP to increase their interest in science and technology especially familiar with climate change [13]. Therefore, the education sector in Indonesia can develop a climate change apps with the Learning Management System combination in every mobile device to provide the current information about the climate change issue like global warming, impact of climate change to human health and environment risk, ways to reduce the climate change and other essential information that relate to the environment issue.…”
Section: Educational Mobile Learning Appsmentioning
confidence: 99%
“…Kajian Yalcin et al ( 2019), membuktikan bahawa implementasi gamifikasi dalam pendidikan mempunyai hubungan secara langsung yang ketara dengan prestasi murid. Tujuan utama gamifikasi adalah untuk menggalakkan pembelajaran dan menyelesaikan masalah seperti dalam bidang kesihatan (Muhamat et al, 2021), perubahan iklim (Aydoğan et al, 2022) dan pengajian Islam (Kamarazaman et al 2021, Mohd Rum et al, 2022.…”
Section: Pendidikan Berasaskan Permainan Mayaunclassified