2021
DOI: 10.5539/ies.v14n6p59
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Development, Implementation and Evaluation of E-Learning Materials for FFL with Adobe Captivate Software

Abstract: Developing technology has significantly affected the education and training process as it is in all areas of life. In today’s society, smart phones, tablets and computers which almost every individual owns have facilitated access to information, and besides classical teaching methods, technology-supported or technology-based education activities have also become a part of the process. E-learning tools are important tools by which technology is included in the education and training process. Especiall… Show more

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Cited by 3 publications
(4 citation statements)
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“…In this process of creating visualization and support materials for virtual training, different tools come into play through which it is possible to design courses in video, audio, PDF or presentation format, and these tools also aid in the design of reusable digital resources with a pedagogical purpose, such as Learning Objects (LO), that are based on the SCORM model (Sharable Content Object Reference Model) [34]. The development of OA represents a significant production cost for institutions due to the technical difficulty involved in the use of certain editing software [34] and the cost of tools used for this, such as Adobe Captivate or Articulate 360 [35][36][37]. There are open-source editing tools, such as Learninga-pps.org, Exelearning.net, app.Lumi.education, via which it is also possible to create, edit, view, and share interactive content without incurring license fee [38,39].…”
Section: Production Of Materials For Virtual Trainingmentioning
confidence: 99%
See 1 more Smart Citation
“…In this process of creating visualization and support materials for virtual training, different tools come into play through which it is possible to design courses in video, audio, PDF or presentation format, and these tools also aid in the design of reusable digital resources with a pedagogical purpose, such as Learning Objects (LO), that are based on the SCORM model (Sharable Content Object Reference Model) [34]. The development of OA represents a significant production cost for institutions due to the technical difficulty involved in the use of certain editing software [34] and the cost of tools used for this, such as Adobe Captivate or Articulate 360 [35][36][37]. There are open-source editing tools, such as Learninga-pps.org, Exelearning.net, app.Lumi.education, via which it is also possible to create, edit, view, and share interactive content without incurring license fee [38,39].…”
Section: Production Of Materials For Virtual Trainingmentioning
confidence: 99%
“…[42]. These constant reviews and the updating of the materials are fundamental to guarantee the satisfaction and perception of quality for those students who seek virtual training to have updated, quality, employable and relevant content, and resources [33][34][35][36][37][38][39][40][41][42][43][44][45][46][47][48][49][50].…”
Section: Professional Profiles In Online Teachingmentioning
confidence: 99%
“…One of the products is; Picture 4. Multimedia using Adobe Flash From the results of the products they are working on, that the E-Learning Learning Model through the Adobe Flash Application program in the English Language Learning Media Development Course can provide creativity for prospective teachers who are active both online and face-to-face in class and online learning has been shown to increase information retention and take less time (Sercan, 2021). Prospective teachers can provide motivation with multi-media creativity that is carried out by a teacher in teaching and learning.…”
Section: Picture 3 Power Pointmentioning
confidence: 99%
“…Distance learning has been in effect for almost the past 2 years, as we often hear is learning that prioritizes independence by utilizing all available technology media such as E-learning, smart phones, tablets and computers which almost every individual owns have facilitated access (Sercan, 2021) and Zoom application, Google classroom. Google Meet, etc.…”
Section: Introductionmentioning
confidence: 99%