2017
DOI: 10.1080/13825585.2017.1351916
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Development of a cognitive function test using virtual reality technology: examination in healthy participants

Abstract: We developed a virtual reality test to assess the cognitive function of Japanese people in near-daily-life environment, namely, a virtual shopping test (VST). In this test, participants were asked to execute shopping tasks using touch panel operations in a "virtual shopping mall." We examined differences in VST performances among healthy participants of different ages and correlations between VST and screening tests, such as the Mini-Mental State Examination (MMSE) and Everyday Memory Checklist (EMC). We inclu… Show more

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Cited by 5 publications
(4 citation statements)
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“…Executing such simulated tasks requires reasoning and problem solving. This finding is compatible to the decline in executive function performance using VR from the fifth decade onward, as reported by Sakai et al (2018). The results of this study suggest that while the performance score decreases markedly in participants aged around mid-50s, the VR performance among the older age groups seems to be stable from 55 to 74 years of age (Table 2).…”
Section: Discussionsupporting
confidence: 90%
See 1 more Smart Citation
“…Executing such simulated tasks requires reasoning and problem solving. This finding is compatible to the decline in executive function performance using VR from the fifth decade onward, as reported by Sakai et al (2018). The results of this study suggest that while the performance score decreases markedly in participants aged around mid-50s, the VR performance among the older age groups seems to be stable from 55 to 74 years of age (Table 2).…”
Section: Discussionsupporting
confidence: 90%
“…Studies have revealed that generally younger individuals have better VR performance compared to those who are older (Davison et al, 2017;Ouellet et al, 2018;Plechatá et al, 2019). Sakai et al (2018) reported significant differences in VR performance scores across age bands of 20 years, and the decline of VR performance is more obvious from the fifth decade onward. However, the results of these studies are often based on their participation in limited number of VR tasks.…”
Section: Introductionmentioning
confidence: 99%
“…In the case of the extant PM literature, visual stimuli are predominantly presented via either standard computer monitors (Debarnot et al, 2015;Gonneaud et al, 2012;Sakai et al, 2018) or head-mounted displays (HMD) (Parsons & Barnett, 2017;Brown et al, 2016;Banville et al, 2010). While each of these methods can make use of three-dimensional environments, they are critically different in the way they embody them.…”
Section: Virtual Reality and Prospective Memorymentioning
confidence: 99%
“…Additionally, it is critical that individuals navigate virtual environments in the same manner as they do in the real world. Many VR-based PM studies on healthy adults, including those using HMDs, predominantly utilize keyboards, joysticks, or touchscreens to allow movement in the virtual environment (Debartnot et al, 2015;O'rear & Radvansky, 2018;Parsons & Barnett, 2017, Okahashi et al, 2013, Sakai et al, 2018. Participants are often seated and static throughout the experiment.…”
Section: Virtual Reality and Prospective Memorymentioning
confidence: 99%