2012
DOI: 10.1007/s11423-012-9241-x
|View full text |Cite
|
Sign up to set email alerts
|

Development of a personalized educational computer game based on students’ learning styles

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

7
102
0
15

Year Published

2016
2016
2020
2020

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 228 publications
(124 citation statements)
references
References 43 publications
7
102
0
15
Order By: Relevance
“…They developed the game at Georgia State University. Hwang et al (2012) created a personalized RPG based on the results of the Felder-Silverman learning style questionnaire (1988). A group of 46 elementary school students participated in the research within the natural science course.…”
Section: Discussionmentioning
confidence: 99%
“…They developed the game at Georgia State University. Hwang et al (2012) created a personalized RPG based on the results of the Felder-Silverman learning style questionnaire (1988). A group of 46 elementary school students participated in the research within the natural science course.…”
Section: Discussionmentioning
confidence: 99%
“…El nuevo escenario al que nos asomamos en donde las tecnologías permiten cada día una más personalizada atención en entornos escolares es prueba de ello (Hwang et al, 2012;Calderero Hernández et al, 2014).…”
Section: De La Tecnología a Un Nuevo Panorama Cognitivounclassified
“…The use of collaborative systems has yielded major improvements in, for instance, reducing replications within systems [3,7]. Whilst games have been used widely as a paradigm for learning and education [8,9], recent studies reveal that whilst computer games in general have the potential to enhance learning interest and increase motivation [10][11][12], non-collaborative games may yield a negative impact on learning outcomes and self-alienation [10,[13][14][15][16]. These studies highlight the importance of collaborative games and their strength in comparison to the more traditional non-collaborative games.…”
Section: Introductionmentioning
confidence: 99%