2019
DOI: 10.1016/j.ijhcs.2018.11.010
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Development of an EMG-based exergaming system for isometric muscle training and its effectiveness to enhance motivation, performance and muscle strength

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Cited by 23 publications
(15 citation statements)
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“…The exergaming apps that are available do not focus on upper limb exercises and are not equipped to track isometric contractions, as used in resistance exercises recommended for individuals in wheelchairs [38,39]. An exergaming PC app was very recently developed [40], but our app was distinct in its design to enable exergaming for individuals in wheelchairs in at least 2 ways: (1) exergames by Garcia-Hernandez et al [40] are on a PC platform, whereas WOW-Mobile was designed to maximize the flexibility of where and when this system could be used to help overcome barriers to exercise; and (2) the games developed in the study by Garcia-Hernandez et al [40] do not require sustained isometric strengthening contractions, such as resistance arm band exercises that are recommended for CRT; rather, their games require short bursts of muscle contraction. The WOW-Mobile system achieved its design objectives of increasing the likelihood of improving fitness levels and providing individuals in wheelchairs with the independence and flexibility to work out in the convenience of their own home by using body-worn sensors that communicate wirelessly with the WOW-Mobile phone app.…”
Section: Discussionmentioning
confidence: 99%
“…The exergaming apps that are available do not focus on upper limb exercises and are not equipped to track isometric contractions, as used in resistance exercises recommended for individuals in wheelchairs [38,39]. An exergaming PC app was very recently developed [40], but our app was distinct in its design to enable exergaming for individuals in wheelchairs in at least 2 ways: (1) exergames by Garcia-Hernandez et al [40] are on a PC platform, whereas WOW-Mobile was designed to maximize the flexibility of where and when this system could be used to help overcome barriers to exercise; and (2) the games developed in the study by Garcia-Hernandez et al [40] do not require sustained isometric strengthening contractions, such as resistance arm band exercises that are recommended for CRT; rather, their games require short bursts of muscle contraction. The WOW-Mobile system achieved its design objectives of increasing the likelihood of improving fitness levels and providing individuals in wheelchairs with the independence and flexibility to work out in the convenience of their own home by using body-worn sensors that communicate wirelessly with the WOW-Mobile phone app.…”
Section: Discussionmentioning
confidence: 99%
“…The authors reported in-game adaptability and accuracy with minimal or no translation from games to daily activities. A similar method was reported in [23], where the authors developed a system to facilitate rehabilitation exercises to recover patients. The target of the game was to increase motivation and performance and to quantify measurable progress.…”
Section: Introductionmentioning
confidence: 95%
“…Integration of sEMG into different daily activities ranging from prosthetics [14], robotic control [15][16][17][18], wheelchair control [19,20], and more is also possible for this reason. In addition, EMG has been used as a serious game controlreferred to as exergaming [21][22][23]-and the general premise of using EMG-controlled games is that motor skills acquired through them will be translated into useful skills, such as rehabilitation or prosthetic controls.…”
Section: Introductionmentioning
confidence: 99%
“…As an alternative to conventional training, we suggest the use of serious games. Serious games have as purpose to teach or train a skill while keeping the trainee engaged with entertaining challenges and individualised feedback [16][17][18]. Other benefits of serious games are that the trainee focuses on the screen which induces an external focus of attention.…”
Section: Introductionmentioning
confidence: 99%