2019
DOI: 10.1109/access.2019.2934990
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Development of Virtual Reality Serious Game for Underground Rock-Related Hazards Safety Training

Abstract: Traditional safety training media to transfer safety knowledge specific to the rock-related hazards in underground mines are mainly video or manuals, which are inefficient and bring a poor training experience. In this paper, we designed and developed a serious game based on virtual reality (VR) technology in order to efficiently transfer safety knowledge and enable enhanced interactive safety training. For different training purposes and users, we designed two modes, one for professional scaling training suita… Show more

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Cited by 69 publications
(41 citation statements)
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“…The same time was reported also in [79] and [61]. On the other hand, a time of 12 min was estimated in [23], 15 min in [58,65], 30 min in [65] and 45 min were reported in [45].…”
Section: Challenge Single Playersupporting
confidence: 70%
See 3 more Smart Citations
“…The same time was reported also in [79] and [61]. On the other hand, a time of 12 min was estimated in [23], 15 min in [58,65], 30 min in [65] and 45 min were reported in [45].…”
Section: Challenge Single Playersupporting
confidence: 70%
“…Overall, it is possible to divide the analyzed studies into two main groups: the first one reporting the development and presentation of the games, and the second one related to game assessment. Almost all the studies provided a more or less detailed description of the game: some studies limited the description to the task required to the players, while others provide more details about the objects of interaction and even a wider explanation of the graphic interface adopted [ 23 , 42 , 43 , 44 , 45 , 46 , 47 ]. Regarding game assessment, nearly half of the studies evaluated the games in terms of usability, playability, satisfaction and players’ propensity to adopt games as a new safety training method [ 23 , 42 , 43 , 44 , 45 , 47 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ].…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Another example for the use of game engines for planning scenarios is the attempt to assess and visualize the solar energy potential for buildings (Buyuksalih et al 2017). Virtual exploration of hazardous environments in game engine-based 3D models has been demonstrated by Ferworn et al (2013) and Liang et al (2019). Ferworn et al (2013) built a traversable virtual reconstruction of a partially collapsed building.…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%