“…Overall, it is possible to divide the analyzed studies into two main groups: the first one reporting the development and presentation of the games, and the second one related to game assessment. Almost all the studies provided a more or less detailed description of the game: some studies limited the description to the task required to the players, while others provide more details about the objects of interaction and even a wider explanation of the graphic interface adopted [ 23 , 42 , 43 , 44 , 45 , 46 , 47 ]. Regarding game assessment, nearly half of the studies evaluated the games in terms of usability, playability, satisfaction and players’ propensity to adopt games as a new safety training method [ 23 , 42 , 43 , 44 , 45 , 47 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ].…”