1997
DOI: 10.1162/pres.1997.6.4.461
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Diamond Park and Spline:Social Virtual Reality with 3D Animation, Spoken Interaction, and Runtime Extendability

Abstract: Diamond Park is a social virtual reality system in which multiple geographically separated users can speak to each other and participate in joint activities. The central theme of the park is cycling. Human visitors to the park are represented by 3D animated avatars and can explore a square mile of 3D terrain. In addition to human visitors, the park hosts a number of computer simulations, including tour buses and autonomous animated figures. Diamond Park is implemented using a software platform called Spline, w… Show more

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Cited by 91 publications
(48 citation statements)
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“…Some of the most well-known systems of this kind include DIVE [4], MASSIVE [22], NPSNET [3], SPLINE [5], and VLNET [23]. These systems focus on speciic applications to reduce the overall implementation complexity.…”
Section: Existing Game Engine Solutionsmentioning
confidence: 99%
See 1 more Smart Citation
“…Some of the most well-known systems of this kind include DIVE [4], MASSIVE [22], NPSNET [3], SPLINE [5], and VLNET [23]. These systems focus on speciic applications to reduce the overall implementation complexity.…”
Section: Existing Game Engine Solutionsmentioning
confidence: 99%
“…Before the appearance of game engine technologies [1,2], existing systems were often developed as virtual augmented reality systems to handle speciic tasks such as NPSNET [3], DIVE [4], and SPLINE [5]. Thus, any modiication required a hard change in the programming environment and architecture.…”
Section: Introductionmentioning
confidence: 99%
“…Several other research conducted on systems involving small sized participants but focussed on clarity and rendering of visual objects for human perception such as RING [39], SPLINE [25], DIVE [19] and MASSIVE-1 [44]. Their goal is to maintain consistency in data across participants using replications or dead reckoning mechanisms (prediction technique based on object information such as position, speed and so on) and reduce bandwidth using several techniques (more on this explored in section 2.4.1).…”
Section: Stage 1 : Distributed Virtual Environmentsmentioning
confidence: 99%
“…For example, the Reality Built for Two 4 , SPLINE 17 , NPSNET 10 , and DIVE 6 systems all have a notion of shared graphical objects and communication of state changes to those objects. Each of these projects takes a different approach to the distribution of initial object state, network topology, and collaboration paradigms, but all assume homogeneous client software.…”
Section: Prior Workmentioning
confidence: 99%