2020
DOI: 10.1007/s10439-019-02446-3
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Differences Between Physical vs. Virtual Evoked Vestibular Responses

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Cited by 8 publications
(5 citation statements)
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“…The immersion and presence offered by IVR further enhance its effectiveness, particularly when the affordances of IVR are matched with the teaching/training method (Makransky and Petersen 2021). It must be noted that IVR still has limitations in comparison to physical reality, to name a few in particular: differences in visual acuity, field of view, and the presence of cybersickness, the latter possibly linked to differences in vestibular response (Ashiri et al 2020). As the evidence for the effectiveness of IVR over other methods is mixed (Abich et al 2021;Radhakrishnan et al 2021b), one may ask: how can IVR training be improved?…”
Section: Introductionmentioning
confidence: 99%
“…The immersion and presence offered by IVR further enhance its effectiveness, particularly when the affordances of IVR are matched with the teaching/training method (Makransky and Petersen 2021). It must be noted that IVR still has limitations in comparison to physical reality, to name a few in particular: differences in visual acuity, field of view, and the presence of cybersickness, the latter possibly linked to differences in vestibular response (Ashiri et al 2020). As the evidence for the effectiveness of IVR over other methods is mixed (Abich et al 2021;Radhakrishnan et al 2021b), one may ask: how can IVR training be improved?…”
Section: Introductionmentioning
confidence: 99%
“…The neuroanatomical connection of the retina with the vestibular processing areas of the brain supports the usage of VR in VeR. The cortical (e.g., insular cortex) and subcortical (e.g., vestibular nuclei) vestibular brain regions are multisensory and respond to both visual and physical stimuli (head or body movement) [48]. Potentials generated by visual input to the retina are transmitted to brain regions associated with the vestibular system and may affect neural activity in the vestibular system, bringing about vestibular modulation [49].…”
Section: Virtual Reality (Vr)mentioning
confidence: 87%
“…Since this present study has found the potential link between cognition and postural sway, we will evaluate the vestibular and spatial cognitive functions distinctively in future research. For example, electrovestibulography (EVestG) can be a useful tool to evaluate the vestibular activity quantitatively while we measure postural sway and eye movements simultaneously (Brown et al, 2017 ; Ashiri et al, 2020 , 2021 ). The measurement device can be integrated into our comprehensive assessment system as prior research also combined it with a VR headset (Ashiri et al, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“…Third, along with the limitations mentioned above, the effect of VR environments designed to provoke behavioral reactions needs to be further inspected. We designed the VR scenery based on prior studies that found activated vestibular function by visual stimuli in HMD-based VR environments (Ashiri et al, 2020 ) and reported the potential activation of saccule and utricle by linear oscillation (Wei et al, 2019 ; Agrawal et al, 2020 ; Shaikh et al, 2020 ). However, the VR designs in this present study are not the same as those used in some other prior research and our experiment did not measure the vestibular function.…”
Section: Discussionmentioning
confidence: 99%
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