2014 IEEE 14th International Conference on Advanced Learning Technologies 2014
DOI: 10.1109/icalt.2014.233
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Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture

Abstract: This study intends to design a digital BINGO game as a dynamic assessment in a reading instruction for learning Indonesian as a Foreign Language. This system uses the web server and client architecture to develop crossplatform system. The web server will save questions and results of the assessment. While the client divided into classroom client interface that can download the random questions and show them up in 6x6 matrices pattern BINGO game. The other interface is teacher's interface where the teacher can … Show more

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Cited by 3 publications
(1 citation statement)
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“…Focus on ELT www.focusonelt.com Kahoot! and a digital Bingo game have been effectively used to bolster learning in foreign language classrooms, introducing dynamic, interactive elements to education and evaluation processes (Mustika et al, 2014 ;Wang & Tahir, 2020). To maximize these benefits, instructors must have a comprehensive understanding of the topic and employ diverse teaching strategies alongside game-based activities.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Focus on ELT www.focusonelt.com Kahoot! and a digital Bingo game have been effectively used to bolster learning in foreign language classrooms, introducing dynamic, interactive elements to education and evaluation processes (Mustika et al, 2014 ;Wang & Tahir, 2020). To maximize these benefits, instructors must have a comprehensive understanding of the topic and employ diverse teaching strategies alongside game-based activities.…”
Section: Literature Reviewmentioning
confidence: 99%