2017
DOI: 10.1016/j.compedu.2017.02.011
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Digital card games in education: A ten year systematic review

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Cited by 45 publications
(36 citation statements)
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References 33 publications
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“…Teachers have the opportunity to innovate the educational context through digital games (Clark et al, 2016;Stieler & Jones, 2019). Even educational institutions use digital games to improve social interaction, collaboration, motivation and learning (Kordaki & Gousiou, 2017).…”
Section: Digital Games In the Field Of Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Teachers have the opportunity to innovate the educational context through digital games (Clark et al, 2016;Stieler & Jones, 2019). Even educational institutions use digital games to improve social interaction, collaboration, motivation and learning (Kordaki & Gousiou, 2017).…”
Section: Digital Games In the Field Of Educationmentioning
confidence: 99%
“…The use of Digital Card Games in the educational field favors critical thinking, collaboration between students and social interaction (Kordaki & Gousiou, 2017). Also digital games such as Words Matter have improved learning conditions in students with dyslexia (Vasalou et al, 2017).…”
Section: Digital Games In the Field Of Educationmentioning
confidence: 99%
“…A [27] cikk egy áttekintő tanulmány, amely a digitális kártyajátékok (Digital Card Game, röviden DCG) tanulási eszközként történő felhasználásának vizsgálatára összpontosít az oktatásban 2003 és 2013 között. A szerzők ötven forrást dolgoztak fel, amelyek a digitális kártyajátékok oktatásban való felhasználására vonatkoznak.…”
Section: Kártyajátékok Az Oktatásbanunclassified
“…-Games that develop individual thinking skills, such as card games, and expressive images (Kordaki & Gousiou, 2017).…”
Section: Introduction and Literature Reviewmentioning
confidence: 99%