2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) 2015
DOI: 10.1109/imctl.2015.7359615
|View full text |Cite
|
Sign up to set email alerts
|

Digital game creation as a creative learning activity

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0
1

Year Published

2016
2016
2022
2022

Publication Types

Select...
3
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(7 citation statements)
references
References 19 publications
0
6
0
1
Order By: Relevance
“…This resulted in activities where the children continuously spent time on making critical design decisions to, as a group, be as efficient as possible trying to overcome indeterminate situations, which to some extent constrained the children's actions (Brooks and Sjöberg, 2020;Biskjaer and Dalsgaard, 2012). Furthermore, the children within this case were continuously dealing with effective decisionmaking processes to reach the workshop objectives and to keep up with the time available for the different phases of the workshop (Romero & Lambropoulos, 2015). This is aligned with research stating that game design activities which are based on a creative form can promote children's expressing and synthesising of content and their engagement in complex decision-making processes including narrative details (Navarrete, 2013;Romero and Lambropoulos, 2015).…”
Section: Discussionmentioning
confidence: 67%
See 3 more Smart Citations
“…This resulted in activities where the children continuously spent time on making critical design decisions to, as a group, be as efficient as possible trying to overcome indeterminate situations, which to some extent constrained the children's actions (Brooks and Sjöberg, 2020;Biskjaer and Dalsgaard, 2012). Furthermore, the children within this case were continuously dealing with effective decisionmaking processes to reach the workshop objectives and to keep up with the time available for the different phases of the workshop (Romero & Lambropoulos, 2015). This is aligned with research stating that game design activities which are based on a creative form can promote children's expressing and synthesising of content and their engagement in complex decision-making processes including narrative details (Navarrete, 2013;Romero and Lambropoulos, 2015).…”
Section: Discussionmentioning
confidence: 67%
“…Furthermore, the children within this case were continuously dealing with effective decisionmaking processes to reach the workshop objectives and to keep up with the time available for the different phases of the workshop (Romero & Lambropoulos, 2015). This is aligned with research stating that game design activities which are based on a creative form can promote children's expressing and synthesising of content and their engagement in complex decision-making processes including narrative details (Navarrete, 2013;Romero and Lambropoulos, 2015). While engaged in these kinds of processes, the children often were desire-driven, where they combined their critical inquiry of each other's ideas with imagination and humourful content solutions (Sullivan, 2011;Carroll et al, 2010;Schön, 1992), which seemed to promote playfulness.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…L'apprentissage de la programmation per se, de manière procédurale (des recettes de code pas à pas comme https://studio.code.org/flappy/1) et décontextualisée du curriculum présente une plus-value pédagogique limitée. Ce type d'apprentissage de la programmation constitue parfois une amorce à la programmation créative comme activité de modélisation de connaissances arrimée au curriculum (Romero et Lambropoulos, 2015). La programmation créative engage l'apprenant dans le processus de conception et de développement d'une oeuvre originale par le biais de la programmation.…”
Section: De L'apprentissage De La Programmation à La Programmation Crunclassified