“…Meanwhile, Prensky (2007) identified the elements for creating excellent learning environments in educational games, namely goals, decisions, discussion, emotion connection, cooperation and competition, personalization, iteration, and fun. In terms of the instructional design approach, the game should incorporate underlying pedagogical support, map the learning activities and concepts into a part of the gameplay, and also provide challenge and feedback in line with the educational content (Fisch, 2005; Pivec et al, 2003). Meanwhile, it is also important to measure learning during gameplay, so assessment should be incorporated into the game design.…”