Whilst virtual reality (VR) has a long history, recent technological advancements, increased accessibility and affordability have seen its usage become widespread within western consumer society. Despite the relevance of VR to Geography, these more recent developments have escaped scholarly attention. This paper takes a critical perspective on the development of VR and its varied applications, and how emerging theoretical debates within cultural and digital geography can critically attend to the social and cultural implications of VR technologies. The paper begins by considering how VR spaces are imagined and communicated to publics in ways that promote popular understandings of, and desires for, virtual spaces. Next, the paper critically addresses the cultural politics of VR content, particularly drawing attention to the socio-spatial differences evoked through VR. The paper goes on to argue for the need to consider VR through the concept of interface as a way of critically attending to the broader techno-socio relations and the embodied spatial encounters they produce. Finally, some methodological implications for thinking with and through VR are outlined.