2019
DOI: 10.1016/j.chb.2018.08.031
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Digital Nativity and Information Technology Addiction: Age cohort versus individual difference approaches

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Cited by 86 publications
(75 citation statements)
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References 63 publications
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“…These findings may indicate that the ability to switch between tasks and actions in order to avoid perseverance or learned irrelevance is not a significant predictor of PFU or PVG among female and male gamers. These assumptions are in line with previous studies indicating no relationship between media multitasking and PFU ( Błachnio & Przepiorka, 2016 ; Wang et al, 2019 ) or PVG ( Wang et al, 2019 ). However, the self-control dimension associated with switching and flexibility was associated with the weekly amount of time spent using Facebook among male gamers.…”
Section: Discussionsupporting
confidence: 92%
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“…These findings may indicate that the ability to switch between tasks and actions in order to avoid perseverance or learned irrelevance is not a significant predictor of PFU or PVG among female and male gamers. These assumptions are in line with previous studies indicating no relationship between media multitasking and PFU ( Błachnio & Przepiorka, 2016 ; Wang et al, 2019 ) or PVG ( Wang et al, 2019 ). However, the self-control dimension associated with switching and flexibility was associated with the weekly amount of time spent using Facebook among male gamers.…”
Section: Discussionsupporting
confidence: 92%
“…Additionally, in case of the self-control dimension associated with switching and flexibility (characterized as the ability to switch between tasks and actions in order to avoid perseverance or learned irrelevance; Nęcka et al, 2016 ), it is probably closely related to media multitasking (characterized as the ability to do multiple tasks simultaneously or a tendency to switch between different tasks; Ophir et al, 2009 ). In this context, previous research has shown no relationships between media multitasking and PFU ( Błachnio & Przepiorka, 2016 ; Wang et al, 2019 ) or PVG ( Wang et al, 2019 ). Consequently, it is assumed that the self-control dimension associated with switching and flexibility is not associated with the PFU or PVG.…”
Section: Introductionmentioning
confidence: 63%
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“…In particular, seniors are commonly described as late adopters of technology in comparison to younger adults (Nikou, 2015; Hunsaker and Hargittai, 2018; Mitzner et al, 2018). Older adults have also been described as “digital immigrants” since in a relatively short period of time they had to immigrate from an analog world to a digital one (Yuan et al, 2016; Wang et al, 2019). Not surprisingly, this issue has been addressed from both a theoretical perspective and an applied one, because technology plays an increasingly important role in work, education, communication, and entertainment (e.g., Czaja et al, 2006; Charness and Boot, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…Although video gaming can bring some socialization benefits [2,3], compulsive or addictive game play is a widespread concern among parents, teachers, policymakers, and the mass media. Frequent gaming predisposes children to risks of gaming disorder [4,5], but few studies have examined what can be done to help children gain better control over their gaming behaviour and prevent them from gaming addiction. The overarching objective of this study is to address this gap by designing a parent-based intervention, namely, the Game Over Intervention (GOI), and to evaluate it using a randomized controlled trial.…”
Section: Introductionmentioning
confidence: 99%