The benefits of using social network sites (SNS) have spurred heated debate in academia and popular culture alike. This study sought to address the debate by formulating a new, nuanced framework highlighting two conceptual distinctions: (a) preference for versus problem in one's interpersonal relations, and (b) SNS use versus the benefits of such use. Mixed-effects meta-analysis was performed in 178 independent samples from seven regions worldwide (n ϭ 108,068; age range ϭ 13-68). Eligible studies were those that examined an association between at least one common proxy measure of the socially rich (vs. poor; i.e., extraversion, social anxiety, or loneliness) and a criterion measure (i.e., SNS use or online social capital). The results revealed a complex picture. SNS use was positively correlated with both extraversion and social anxiety, although the social anxiety-SNS use correlation was significant for adult samples rather than adolescent samples. Online social capital was positively correlated with extraversion but inversely correlated with loneliness. Our conclusion is that extraverted individuals use SNS to enhance their opportunities for social interactions and can acquire more online social resources, whereas adults who are socially anxious use SNS to compensate for their social deficits but such effort is unrelated to online social resource accumulation. Individuals who feel lonely tend to obtain few such resources. However, most of the studies examined the leisure use of Facebook. We advocate more thorough testing of our hypotheses in future research on therapeutic SNS use and/or the use of SNS other than Facebook.
Public Significance StatementScholars and social critics have been debating whether social network sites are of greater benefit to those who acquire more or less social resources in face-to-face interactions. This meta-analysis seeks to inform the debate by proposing a nuanced perspective that differentiates between preference for and problem in interpersonal relations, and between social network site use and the benefits of such use.
To develop a consensus on the definition and measurement of Internet gaming disorder (IGD), several recent studies have used the DSM-5's proposed criteria for IGD as the basis in scale construction. This study contributes to this emerging consensus by developing and validating a new Chinese Internet Gaming Disorder Scale (C-IGDS) based on the DSM-5 criteria. A representative sample of Hong Kong community adults (n=502, 50% men, mean age=37.1, age range=18-60) was recruited for a telephone survey with random digit dialing. Various statistical techniques were used to assess the psychometric properties of the C-IGDS. The C-IGDS had good reliability (Cronbach's α=0.91) and structural validity (CFA model fit: RMSEA=0.027, CFI=0.991, TLI=0.988) in our sample. Moderate to moderately strong correlations with depressive symptoms (r=0.617, p<0.001), social anxiety symptoms (r=0.366, p<0.001), and gaming hours (r=0.412, p<0.001) supported the criterion validity of the C-IGDS. In addition, the C-IGDS exhibited strict measurement invariance for sex and at least strong measurement invariance for age. In addition to providing the first Chinese scale for measuring IGD based on the DSM-5's proposed criteria, this study provides empirical support for the validity of these diagnostic criteria as the basis for a universal measure of IGD. Most important, this study is the first to reveal the criteria's measurement invariance, thereby indicating their suitability for use with diverse demographic groups.
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